Available from Warehouse
This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!
Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game. Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Readers can play as Hocus (a boy) or Pocus (a girl), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Each panel has multiple paths to follow, and a handy tracking sheet helps you keep track of your victories and hard-won possessions, bringing together the classic analog adventure of a tabletop game and the fresh format of a comic book for hours of replayable fun.
HERE’S HOW TO PLAY:
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more stars you will find.
• You can play the book again and again, making different choices every time.
Remember, this is no ordinary comic book—what happens next is up to you!
About the Author
Manuro (aka Emmanuel Quaireau) is a writer and illustrator based in France. He is the author of five interactive game books and series.
Gorobei (aka Emmanuel Martin) is a comic book artist based in France.
“Kid approved”—The Dice Tower
“If you love reading, gaming, and magical animals, you’re going fall head over heels for this brand new graphic novel series.”—YAYOMG!
“An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story.”—School Library Journal
“An innovative twist on a familiar format and fairy tale.”—Booklist
“This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game—the resultant gaming comic promises to delight young decision-makers.”—Publishers Weekly
“An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike.”—BioGamer Girl
“If you value opportunities for your kids to use their imagination and their creativity, [Comic Quests] will provide that spark.”—Dad Suggests
“Fun for kids of all ages.”—Really Into This